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Krafton

#1529

Rank

$11.35B

Marketcap

South Korea

Country

Krafton
Leadership team

Mr. Byung-Gyu Chang (Founder, Chairman & Chief Strategy Officer)

Mr. Changhan Kim (CEO & Exec. Director)

Dong-geun Bae (Chief Financial Officer)

Products/ Services
Gaming, iOS, Mobile, Video Games
Number of Employees
1,000 - 20,000
Headquarters
Seongnam, Kyonggi-do, South Korea
Established
2007
Net Income
500M - 1B
Revenue
Above - 1B
Traded as
259960.KS
Social Media
Overview
Location
Summary
KRAFTON, Inc. develops, produces, and sells household video games in South Korea and internationally. It offers PC, mobile, and console games. The company was formerly known as Bluehole Studio Inc. and changed its name to KRAFTON, Inc. in November 2018. The company was founded in 2007 and is based in Seongnam, South Korea.
History

Following the success of PlayerUnknown's Battlegrounds which had led to both investment from Tencent Holdings and expansion and acquisition of studios, Bluehole opted to establish Krafton on 5 November 2018 to serve as a holding company for its video game properties. "Krafton" was selected based on the names of craft guilds of the Middle Ages. Kim Chang-han, the CEO of the PUBG Corporation that developed PlayerUnknown's Battlegrounds, was named as CEO for Krafton.The company announced its plans to file for an initial public offering in July 2021, filing its initial approval for listing on the Korea Stock Exchange in April 2021. The firm plans to raise ?5.6 trillion at a market valuation of ?30 trillion . The IPO was held on 10 August 2021; while its value dropped by 8.8% from the original asking price at the end of trading, it still ended with Krafton being valued at US$19.32 billion.Shares of several Chinese and foreign video game companies, including Tencent, which is the largest video game company in China and a provider for foreign companies to publish games in their country, fell due to new restrictions imposed by the Chinese government. Video games are viewed as an 'electronic drug' and a 'spiritual opium', especially shooting videogames, which according to the Chinese government promote violence. China is a very important market for video games due to its population density, hence the collapse of companies is devastating for every videogame company, including Krafton.

Mission
Krafton's mission is to create and publish inspiring game experiences that bring enjoyment to people around the world.
Vision
Krafton's vision is to become the world's leading game company by creating the most innovative, diverse, and exceptional game experiences.
Key Team

Mr. Byung-Gyu Chang (Founder, Chairman & Chief Strategy Officer)

Mr. Changhan Kim (CEO & Exec. Director)

Dong-geun Bae (Chief Financial Officer)

Recognition and Awards
Krafton has received numerous awards, including the Southeast Asia Best Mobile Game Award at the 11th IMGA Global in 2020, Recognition of Excellence Award at Casual Connect in 2018, Best Indie Developer Award at t APCC in 2017, and much more.
References

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Krafton
Leadership team

Mr. Byung-Gyu Chang (Founder, Chairman & Chief Strategy Officer)

Mr. Changhan Kim (CEO & Exec. Director)

Dong-geun Bae (Chief Financial Officer)

Products/ Services
Gaming, iOS, Mobile, Video Games
Number of Employees
1,000 - 20,000
Headquarters
Seongnam, Kyonggi-do, South Korea
Established
2007
Net Income
500M - 1B
Revenue
Above - 1B
Traded as
259960.KS
Social Media