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Embracer Group

#6427

Rank

$636.09M

Marketcap

SE Sweden

Country

Embracer Group
Leadership team

Mr. Lars Wingefors (Founder, CEO & Director)

Mr. Erik Stenberg (Co-Founder & Director)

Magistrate Klemens Kreuzer (Co-Founder)

Products/ Services
Online Games, PC Games, Software, Video Games
Number of Employees
1,000 - 20,000
Headquarters
Karlstad, Varmlands Lan, Sweden
Established
1999
Revenue
Above - 1B
Traded as
EMBRAC-B.ST
Social Media
Overview
Location
Summary
Embracer Group AB (publ), together with its subsidiaries, develops and publishes PC, console, mobile, VR, and board games for the games market worldwide. The company has a catalogue of approximately 850 owned franchises, such as Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdoms of Amalur, TimeSplitters, Satisfactory, Wreckfest, Insurgency, World War Z, and Borderlands, and others. It also publishes films and comics. It distributes games through retailers and digital distributors. The company was formerly known as THQ Nordic AB (publ) and changed its name to Embracer Group AB (publ) in October 2019. Embracer Group AB (publ) was incorporated in 1999 and is headquartered in Karlstad, Sweden.
History

The original Nordic Games

At an early age, Swedish entrepreneur Lars Wingefors began successfully selling a diverse range of products, including Christmas magazines and plastic bags, and when he was 13 years old, he founded LW Comics, a company that sold second-hand comic books. He established the business as a mail order company using a 2,000-entry customer register he had acquired from another, defunct mail order company. The company made close to 300,000 kr annually. At age 16, Wingefors established a second company, Nordic Games, which did the same as LW Comics, though with used video games instead of comics. In its first year, the company generated 5 million kr in revenue. With growing income throughout the 1990s, Nordic Games was turned into a retail chain—in the same vein as British video game retail company Game—and opened seven stores across Sweden. The company also acquired Spel- & Tele shopen, a game shop in Linköping, Sweden, that had been founded by Pelle Lundborg four years prior.Towards the end of the 1990s, Nordic Games was suffering from a poor corporate structure, and Wingefors was asked to either seek new partners or bring in venture capital, though he instead opted to sell the company to Gameplay Stockholm, the Swedish subsidiary of Europe-wide retailer Gameplay.com, in March 2000 for Gameplay.com stock valued at £5.96 million. Under Gameplay, Nordic Games failed to generate much revenue; the company tried to establish mobile game, digital distribution and cable TV box businesses, all of which did not gain traction. When the dot-com bubble burst, Gameplay faced financial issues, and Nordic Games was sold back to Wingefors in May 2001 for a symbolic sum of 1 kr . Wingefors brought in venture capitalists and reformed the company to only sell newly released games, but the company faced strong competition and finally filed for bankruptcy in 2004.

The new Nordic Games

Wingefors invested the money he had left into a new limited company and, together with potential customers acting as investors, reformed Nordic Games under the name Game Outlet Europe. The new company saw success with purchasing unsold stock from larger video game companies, such as Electronic Arts, repackaging them on pallets in its Karlstad headquarters, and selling them on the international market and through other retail chains, such as Jula, Coop, and ICA. In December 2008, a new company with the name Nordic Games Publishing was established as the video game publishing subsidiary of Game Outlet Europe. The subsidiary started out with seven people, including primary shareholder Wingefors, based in Karlstad, and chief executive officer Lundborg, who had since moved to Málaga with his wife. Nik Blower in London was added to the management team in February 2010.The idea behind Nordic Games Publishing was to invest in the development of games that would fill gaps in the video game market; Wingefors and Lundborg had noticed that the line-up of games for Nintendo platforms was lacking karaoke games similar to SingStar, which was exclusive to PlayStation consoles. Based on 100-page requirement documents from Nintendo, which included that the game's microphones should be produced by Logitech, and four months of research at a karaoke bar in Watford, England, Nordic Games Publishing assembled a song list for the game and started producing what would later become We Sing. Around this time, Nordic Games Publishing also released Dance Party Club Hits, a dance game that came packaged with a dancing mat. In 2009, Nordic Games Publishing had a turnover of 50 million kr, of which 75% were accounted for by We Sing's sales. For 2010, the company projected a turnover of 200 million kr, while at the same time, Lundborg was looking for new investors in the company to make it independent from Game Outlet Europe. By March 2011, Nordic Games Holding had been established as a holding company, with Game Outlet Europe and Nordic Games Publishing aligned as its subsidiaries.

International expansion

In June 2011, Nordic Games Holding acquired the assets of insolvent publisher JoWooD Entertainment and its subsidiaries. The acquired assets were transferred to Nordic Games GmbH, a newly established subsidiary office in Vienna, Austria. Several former JoWooD employees were hired by Nordic Games GmbH to work on backlog sales of former JoWooD properties, and Nordic Games Publishing was integrated into Nordic Games GmbH to facilitate operations. Nordic Games Licensing AB, also established in 2011, became the holding company within Nordic Games Holding , as well as the parent company of Nordic Games GmbH. In April 2013, Nordic Games Licensing acquired several assets of bankrupt publisher THQ to be managed by Nordic Games GmbH.In June 2014, Nordic Games Licensing acquired the "THQ" trademark, intending to use the name as a publishing label for its THQ properties. Subsequently, in August 2016, the company changed its name to THQ Nordic AB, while Nordic Games GmbH became THQ Nordic GmbH. According to Wingefors and THQ Nordic GmbH's Reinhard Pollice, the name change was undergone to capitalise on the good reputation of THQ's past, although they avoided naming the companies just "THQ" to avoid connections to THQ's more recent, troubled history being made. On 22 November 2016, THQ Nordic undertook its initial public offering and became a public company listed on the Nasdaq First North stock exchange, being valuated at 1.9 billion kr, while Wingefors retained a 50% ownership in the company.In February 2018, THQ Nordic acquired Koch Media Holding, the parent company of Austrian media company Koch Media, which in turn owned and operated the Deep Silver video game label, for €121 million. Koch Media was set to operate independently under THQ Nordic, separate from THQ Nordic GmbH. To better reflect its holding function and to avoid confusion between THQ Nordic and its Viennese office, THQ Nordic stated that it planned to rename itself. In June 2018, the company issued 7.7 million new Class B shares to raise $168 million, which would be used for future acquisitions. In November 2018, THQ Nordic acquired Coffee Stain Holding, the Swedish holding company that houses developer Coffee Stain Studios and affiliated companies, for 317 million kr in cash consideration. Coffee Stain became THQ Nordic's "third leg", operating independently like Koch Media. Through the two acquisitions and continued sales from THQ Nordic GmbH, THQ Nordic's net sales rose by 713%, to US$447.6 million, in the 2018 fiscal year. In December 2018, gaming business website GamesIndustry.biz named Wingefors as one of their People of the Year 2018. In February 2019, THQ Nordic issued 11 million new Class B shares, raising 2.09 billion kr .

Rebranding as Embracer Group and further acquisitions

At the end of its first fiscal quarter of 2019, THQ Nordic acquired Game Outlet Europe from Nordic Games Group for 10 million kr. In August 2019, the company acquired investment company Goodbye Kansas Game Invest for 42.4 million kr. GKGI held minority investments in five startup developers—Palindrome Interactive, Fall Damage, Neon Giant, Kavalri Games and Framebunker—as well as royalty rights to the THQ Nordic GmbH-published Biomutant. GKGI's investments in Bearded Dragons, Goodbye Kansas VR and IGDB were retained by its previous parent company, Goodbye Kansas. GKGI had been founded in 2016 and by the time of the acquisition had four full-time employees. To avoid further confusion with THQ Nordic GmbH and clarify its position as a holding company, THQ Nordic assumed the name "Embracer Group" at its annual general meeting on 17 September 2019, while the branch in Vienna retained its name. In December 2019, the company, through GKGI, acquired Swedish developer Tarsier Studios for 99 million kr. The deal included the studio's 65 employees and intellectual property, excluding Little Nightmares and The Stretchers, which remained with their respective owners.GKGI was rebranded Amplifier Game Invest in January 2020 to better reflect its new ownership under Embracer Group. That same month, Amplifier opened River End Games, in Gothenburg, Sweden, and C77 Entertainment in Seattle, United States; two development studios, each with veterans from game studios of the respective areas. Embracer acquired Saber Interactive and its five internal studios in February 2020 for a total of US$525 million, making Saber the fifth direct subsidiary of Embracer. Embracer raised $164 million in April 2020, to be used for future expansion.Embracer Group announced seven acquisitions in August 2020: 4A Games and New World Interactive which will be under the Saber Interactive unit; Palindrome Interactive, Rare Earth Games and Vermila Studios which will be under Amplifier Game Invest; Pow Wow Entertainment which will be under THQ Nordic; and lastly DECA Games which became the sixth direct subsidiary under Embracer and will maintain autonomy under the deal. The group, under Koch Films, also acquired Sola Media, a Stuttgart-based television-and-film licensing group focusing on children and family properties. In November 2020, Embracer Group announced the acquisition of twelve companies: 34BigThings, Mad Head Games, Nimble Giant Entertainment, Snapshot Games and Zen Studios under Saber Interactive; A Thinking Ape Entertainment and IUGO Mobile Entertainment under the DECA Games unit; Flying Wild Hog under Koch Media; Purple Lamp Studios under THQ Nordic; Silent Games under Amplifier Game Invest; and lastly quality assurance company Quantic Lab under Embracer Group to support other studios within the company and public relations company Sandbox Strategies directly under Saber Interactive. THQ Nordic CEO Klemens Kreuzer stated that while large number of acquisitions were driven by the individual divisions under Embracer Group, the move represented part of the portfolio diversity of games that the company wanted to have, in contrast to larger publishers like Electronic Arts which have banked on only a few keystone titles.Embracer Group announced three major acquisitions in February 2021: The Gearbox Entertainment Company including Gearbox Software for a price of $1.3 billion for which it will become the seventh major holding label within Embracer, Easybrain for $640 million which will become the eighth major holding label, and Aspyr Media for $450 million which will be a subsidiary under the Saber Interactive label. The acquisitions were formally completed in April 2021.The company began issuing additional stock in March 2021 to raise another $890 million to strengthen its finances and continue its acquisition strategies.In May 2021, the company announced the acquisition of Appeal Studios, Kaiko, and Massive Miniteam under its THQ Nordic subsidiary, which has also established Gate 21 d.o.o. to enable the creation of "world-class 3D characters", as well as acquired Frame Break under its Amplifier Game Invest subsidiary. Massive Miniteam will be fully integrated within the HandyGames organisation, under the operative group THQ Nordic. Later that month, Embracer announced their intentions to build a huge games archive to "embrace the history of games."Embracer acquired several more companies in the beginning of August 2021, including 3D Realms, Ghost Ship Games, Slipgate Ironworks, DigixArt, Force Field, Easy Trigger, CrazyLabs, and Grimfrost, under a combined $313 million deal. On 18 August 2021, Embracer announced the acquisition of three more companies including Demiurge Studios, Fractured Byte and SmartPhone Labs, all of which will be made subsidiaries of Saber Interactive.In December 2021, Embracer launched its intent to acquire Asmodee for €2.75 billion, as to incorporate it wholly as Embracer's ninth operational group and allowing Embracer to expand into the board game market. That same month, Embracer also acquired Perfect World Entertainment, including its publishing arm and Cryptic Studios, from the Perfect World holding group and Perfect World Europe, for $103 million. Once approved, Perfect World Entertainment would become part of the Gearbox division. It further acquired Dark Horse Media, the parent company for Dark Horse Comics and Dark Horse Entertainment, establishing Dark Horse as its tenth operating division. Additionally, the company acquired both Shiver Entertainment and Digic Pictures as part of the Saber group, and Spotfilm Networx, a German video-on-demand service, as part of Koch Media.In May 2022, Square Enix and Embracer Group entered into an agreement for Embracer to purchase several assets of Square Enix Europe for $300 million. These includes development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montreal, and intellectual properties such as Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 others, with the deal expected to be completed in the second quarter of Embracer's financial year. The acquisition was closed by August 26, 2022, with the assets being held under CDE Entertainment. On October 10, 2022, Square Enix Montréal rebranded as Onoma, but Embracer shuttered the studio in November 2022 as part of a cost-cutting measure.Additionally, in May 2022, the company established the Embracer Games Archive, a video game preservation effort, using its library of games as well as from other parties. The Archive was established physically in Karlstad, Sweden, with over 50,000 games already within it, and Embracer plans to eventually make parts of the archive available online for research purposes.The Savvy Gaming Group, an entity wholly owned by Saudi Arabia's Public Investment Fund, invested about $1 billion into Embracer in June 2022, amounting to about 8% of the company's ownership.In August 2022, Amplifier Game Invest opened Infinite Mana Games, in Malmö, Sweden. Also within August, Embracer Group acquired Bitwave Games, Gioteck, Limited Run Games, Singtrix, Tatsujin Co. , Tripwire Interactive, and Tuxedo Labs, all to operate under the Freemode operating group, as well as the intellectual property rights to video games based on Lord of the Rings and the Hobbit intellectual properties by acquiring Middle-earth Enterprises.Campfire Cabal was established by THQ Nordic in Copenhagen, Denmark in September 2022. Within October 2022, Embracer acquired Anime Limited in Glasgow, Scotland, to operate under the Plaion label, and acquired the VR Group within the Asmodee group.Embracer Group was approved to be listed on Nasdaq Stockholm in December 2022, transitioning from Nasdaq First North Growth Market to Nasdaq Stockholm on December 22, 2022.

Mission
The mission of Embracer Group is to create and deliver amazing game experiences that are engaging, enthralling and entertaining our passionate communities of gamers worldwide.
Vision
The vision of Embracer Group is to be a global leader in the development, publishing, distribution and operation of games.
Key Team

Mr. Johan Ekstrom (Group CFO & Deputy CEO)

Mr. Oscar Erixon (Head of Investor Relations)

Mr. Ian Gulam (Chief of Staff, Legal & Governance)

Beatrice Flink Forsgren (Head of Brand & Communication)

Dr. Klemens Kundratitz (Co-Founder & CEO of Koch Media)

Emma Ihre (Head of Sustainability)

Mr. Anton Westbergh (Chief Exec. Officer of Coffee Stain)

Recognition and Awards
Embracer Group has been recognized with several awards, including the BAFTA Games Award for Most Desirable Place to Work in the video game industry, the European Games Award for its games THQ Nordic and Koch Media, and the Develop Award for Most Valuable Publisher for its work on Saints Row IV.
References

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Embracer Group
Leadership team

Mr. Lars Wingefors (Founder, CEO & Director)

Mr. Erik Stenberg (Co-Founder & Director)

Magistrate Klemens Kreuzer (Co-Founder)

Products/ Services
Online Games, PC Games, Software, Video Games
Number of Employees
1,000 - 20,000
Headquarters
Karlstad, Varmlands Lan, Sweden
Established
1999
Revenue
Above - 1B
Traded as
EMBRAC-B.ST
Social Media