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Eric Vezzoli is a technology executive, researcher, and entrepreneur, best known as Director of Technology at Razer and the founder of Interhaptics.
Eric Vezzoli is Director of Technology at Razer, running a 30-person business unit across three continents: partnerships, GTM, product, engineering and R&D.
Eric previously founded WYVRN, which is currently Razer's developer platform, and deploys on-device AI: local inference running on consumer hardware in constrained real-world environments.
Before Razer, Eric founded Interhaptics out of his PhD (from the University of Lille). This was a haptics platform adopted by 25,000+ developers and raised venture and grant funding, and later sold to Razer in 2022.
Eric also worked at French haptics company Hap2U before co-founding Go Touch VR, which developed technologies for adding physical feedback to virtual and augmented reality environments.
Razer acquired Go Touch VR in 2022.
Eric is also the architect of the MPEG haptics standard, with 50+ patents and publications across haptics, AI, spatial audio and human-machine interaction.
Eric Vezzoli is a technology executive, researcher and entrepreneur whose work has focused on haptics, human-machine interaction, immersive technologies and, more recently, artificial intelligence for game development. His career began in research into tactile interfaces and the mechanisms through which digital systems can reproduce sensations associated with physical touch.
Vezzoli studied physical and mathematical modelling before specialising in haptic technology. He pursued doctoral research at the University of Lille in France, working in an academic environment involving researchers from the University of Lille, Inria and laboratories specialising in electrical engineering and computer science. His research addressed tactile perception and technologies capable of changing the physical sensations users experience when interacting with a surface.
His doctoral and early research work included investigations into ultrasonic vibration, electrovibration and friction modulation. These technologies can alter the friction between a person's finger and a touchscreen or other interactive surface, allowing a flat digital interface to reproduce sensations resembling textures, boundaries or physical objects.
Vezzoli co-authored peer-reviewed research examining the relationship between ultrasonic vibration and electrovibration in tactile displays. His research also explored the mechanics of ultrasonic friction reduction, tactile texture perception and methods for creating programmable tactile effects.
After his academic research, Vezzoli moved into commercial haptic technology. He worked at Hap2U, a French technology company developing tactile interfaces. Vezzoli served as Chief Technology Officer and worked on software and systems used to generate tactile sensations on interactive surfaces.
Hap2U developed technologies including a tactile tablet capable of modifying the friction experienced by a user's finger. The company's work reflected a broader attempt within the haptics industry to move touch interfaces beyond simple vibration motors and toward more precise digitally controlled sensations.
Vezzoli subsequently became involved in research aimed at bringing tactile feedback into virtual and augmented reality. One of the projects associated with this work was ProtoTouch, which investigated technologies capable of reproducing physical contact with virtual objects.
The research contributed to the development of systems that applied controlled pressure to a user's fingertip when the user interacted with objects inside a virtual environment. Instead of relying entirely on vibration, these systems attempted to reproduce the physical sensation of making contact with an object.
In 2017, Vezzoli co-founded Go Touch VR in France with Thomas Sednaoui, Vincenzo Giamundo and Zlatko Vidrih. Vezzoli served as the company's CEO and led the development and commercialisation of its haptic technologies.
Go Touch VR initially focused on wearable technologies designed to provide tactile feedback during virtual and augmented reality experiences. One of its technologies, developed from research originating at the University of Lille, used a fingertip device to reproduce pressure associated with touching virtual objects.
The University of Lille and SATT Nord granted Go Touch VR an exclusive licence connected with TouchPIN, technology developed through research involving Vezzoli and laboratories at the university. The company explored applications including gaming, industrial simulation, professional training, virtual prototyping and other immersive environments.
As the company developed, its strategy increasingly shifted from individual haptic hardware devices toward a broader software infrastructure for designing and deploying tactile experiences.
This work led to Interhaptics, a development platform intended to allow developers to create haptic effects and deploy them across multiple devices and platforms. Instead of requiring developers to create entirely different tactile experiences for each hardware system, Interhaptics sought to establish common development tools and methods.
The platform included tools such as Haptics Composer, which allowed developers and designers to author haptic effects through a software environment rather than programming every tactile interaction directly.
Vezzoli also became involved in technical standardisation around digital touch. His work included participation in efforts surrounding MPEG haptics, which aims to establish standard methods for representing, encoding, storing and transmitting haptic information.
His technical work also extended to OpenXR, the open standard for virtual and augmented reality applications and devices. Standardisation became an important component of Vezzoli's work because the haptics market historically contained numerous incompatible hardware systems and proprietary software implementations.
Vezzoli is also named as an inventor on patents involving haptic interaction. Patent records include technologies for interacting with virtual and augmented reality environments as well as methods for processing and communicating haptic data.
Alongside its technical development, Go Touch VR and Interhaptics received private and public financing. French government records identify Go Touch VR as a laureate of the national Concours d'Innovation, supporting a project focused on haptics and telecommunications technology.
On 31 May 2022, Razer acquired Go Touch VR and Interhaptics. Following the acquisition, Vezzoli joined Razer as Associate Director of Haptics.
The acquisition brought Interhaptics' technology into Razer's wider gaming ecosystem while allowing the developer platform to continue operating and expanding.
At Razer, Vezzoli initially focused on developing and integrating haptic technologies across games, development tools and supported devices. Razer subsequently introduced technologies including its Universal Haptics SDK and directional haptic capabilities designed to make it easier for developers to add tactile feedback to games.
His responsibilities later expanded beyond haptics. Vezzoli became Director of Technology at Razer, with work spanning areas including artificial intelligence, haptics, Chroma RGB, immersive technologies and spatial audio.
Interhaptics also expanded beyond its original role as a dedicated haptics platform. Razer developed the technology into WYVRN, a broader developer ecosystem that provides access to several of Razer's technologies through a unified development environment.
WYVRN encompasses technologies associated with haptics, Chroma RGB, audio and AI-enabled development tools. The platform reflects Razer's effort to reduce the technical work required for developers to integrate different immersive features individually.
Artificial intelligence has become another significant area of Vezzoli's work at Razer. This includes the development of AI-assisted quality assurance tools for game developers.
Game testing traditionally requires teams of testers to repeatedly play sections of a game, identify problems, reproduce bugs and create reports for development teams. AI-powered QA systems are being developed to automate or accelerate parts of this process by detecting anomalies, collecting technical information and generating structured testing information.
Razer has also introduced Razer Indie Lab, a programme designed to provide independent developers and smaller studios with access to the company's technology ecosystem. The programme includes technologies associated with AI-powered QA, haptics, spatial audio and Chroma RGB.
The initiative addresses challenges faced by smaller developers, including limited testing resources, development costs and the difficulty of integrating advanced technologies without large engineering teams.
Vezzoli's current work therefore combines several areas that were previously separate parts of his career. His academic research focused on how humans physically interact with machines; his entrepreneurial work focused on converting those technologies into development platforms; and his work at Razer now includes the broader use of AI and immersive technologies within game-development workflows.
He continues to participate in academic and industry discussions on haptics and human-machine interfaces. His public speaking and research activity has included appearances at specialist haptics conferences, game-development events and academic institutions.
Eric Vezzoli's published research, technical work and public discussions centre on using technology to extend human capabilities rather than eliminate human participation. In gaming, this includes using AI for areas such as quality assurance, automation and repetitive technical processes while maintaining human direction over creativity, storytelling, gameplay and design. His work in haptics also emphasises interoperability and open technical frameworks, with the objective of making immersive technologies easier for developers to use across different devices and platforms.
Vezzoli has contributed to academic research, commercial technology development, entrepreneurship, patents and technical standardisation in haptics and human-machine interaction.
In 2016, research involving Vezzoli and David Gueorguiev received recognition at EuroHaptics 2016 for work relating to transient friction modulation and tactile perception.
During his period at Hap2U, technology developed by the company in collaboration with researchers from the University of Lille received recognition through the CES Innovation Awards for the E-Vita tactile tablet. The award was associated with the Hap2U product rather than being presented to Vezzoli as an individual award.
In 2017, Vezzoli was listed as a finalist for the Norbert Ségard Prize for Young Inventors, which recognises young researchers and entrepreneurs developing technology-based innovations.
In May 2017, he received second prize in the Innovation and Entrepreneurship category of the Marie Skłodowska-Curie Actions Prizes. The recognition related to the commercialisation of research through Go Touch VR.
Go Touch VR also received early-stage innovation support through programmes including Bourse French Tech and LMI Innovation as the company developed and commercialised its haptic technology.
In 2018, Go Touch VR was selected as a laureate of France's Concours d'Innovation. French government documentation records a project with a budget of approximately €1.9 million focused on haptics and telecommunications technology.
Vezzoli has been named as an inventor on patents covering technologies for haptic interaction in virtual and augmented reality and methods for processing, encoding and transmitting haptic information.
He has additionally contributed to technical standardisation initiatives including MPEG haptics, which develops standards for representing and transmitting tactile information, and work connected with OpenXR haptic interfaces.
His work has been presented through academic and specialist industry forums including IEEE World Haptics, EuroHaptics, Smart Haptics, interACTIVE HAPTICS, GDC and academic institutions including New York University.
Following the acquisition of Go Touch VR and Interhaptics by Razer in 2022, Vezzoli continued developing haptic technology within Razer and subsequently expanded his responsibilities to AI and other immersive technologies.
Eric Vezzoli is primarily associated with academic papers, patents and technical publications rather than authored commercial books.
His academic publications include work on ultrasonic vibration, electrovibration, friction modulation, tactile perception, surface haptics and multimodal human-machine interaction.
Among his published research is work in IEEE Transactions on Haptics examining the relationship between ultrasonic vibration and electrovibration as methods for controlling friction on tactile surfaces.
He has also contributed research examining the physical mechanisms involved in ultrasonic friction reduction and the perception and rendering of tactile textures.
His later technical work includes publications and contributions associated with haptic encoding and MPEG haptics, including research explaining the architecture and application of standardised digital haptic information.
Vezzoli is additionally named on patents relating to tactile interfaces, virtual and augmented reality haptic devices, and the encoding and processing of haptic information.
Razer Newsroom. “Razer Acquires Interhaptics to Advance Haptics Leadership.” Razer, 2022.
https://press.razer.com/
Razer Newsroom. “Building Immersive Gaming Experiences: Razer Introduces Universal Haptics SDK and Directional Haptics at GDC 2023.”
https://press.razer.com/company-news/building-immersive-gaming-experiences-razer-introduces-universal-haptics-sdk-and-directional-haptics-at-gdc-2023/
Razer Newsroom. “Razer Launches Indie Lab.”
https://www.razer.com/newsroom/company-news/razer-launches-indie-lab
Razer WYVRN. Developer technology platform.
https://wyvrn.com/
University of Lille, MINT Research Group. Publications and research relating to haptics and tactile interfaces.
https://mint.univ-lille.fr/pages/publications.html
Inria. MINT Research Activity Reports.
https://radar.inria.fr/
SATT Nord. Research commercialisation and Go Touch VR / TouchPIN technology.
https://www.satt.fr/en/la-realite-virtuelle-prend-de-la-texture/
IEEE Xplore. Research publications by Eric Vezzoli relating to haptics, tactile perception and friction modulation.
https://ieeexplore.ieee.org/
PubMed. Vezzoli et al., research on ultrasonic vibration and electrovibration for friction modulation.
https://pubmed.ncbi.nlm.nih.gov/25955993/
Google Patents. Eric Vezzoli — patents relating to haptic devices and haptic-data processing.
https://patents.google.com/patent/US10928908B2/en
New York University Tandon School of Engineering. Eric Vezzoli — “From Flesh to Feedback.”
https://engineering.nyu.edu/events/2025/03/14/flesh-feedback-eric-vezzoli-research-reality
Smart Haptics. Eric Vezzoli speaker and professional profile.
https://www.smart-haptics.com/
interACTIVE HAPTICS Conference. Eric Vezzoli speaker profile.
https://interactivehapticsconference.de/
French Government. Concours d'Innovation laureates documentation.
https://www.info.gouv.fr/
Le Dauphiné. Reporting on Go Touch VR and its early technology development.
https://www.ledauphine.com/economie-et-finance/2017/09/19/go-touch-vr-le-virtuel-au-bout-du-doigt-esit
LinkedIn. Eric Vezzoli professional profile and published updates relating to Razer, AI, WYVRN and haptics.
https://www.linkedin.com/in/eric-vezzoli-a380a58a/