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Capcom

#1948

Rank

$8.08B

Marketcap

JP Japan

Country

Capcom
Leadership team

Mr. Kenzo Tsujimoto (Chairman & CEO)

Mr. Haruhiro Tsujimoto (Pres, COO & Representative Director)

Mr. Kenkichi Nomura (CFO, Exec. Corp. Officer & Director)

Products/ Services
Electronics, Manufacturing, Software, Video Games
Number of Employees
1,000 - 20,000
Headquarters
Burnaby, British Columbia, Canada
Established
1979
Net Income
100M - 500M
Revenue
500M - 1B
Traded as
9697.T
Social Media
Overview
Location
Summary
Capcom Co., Ltd. plans, develops, manufactures, sells, and distributes home video games, online games, mobile games, and arcade games in Japan and internationally. It operates through Digital Contents, Arcade Operations, Amusement Equipments, and Other Businesses segments. The Digital Contents segment develops and sells packaged and digital game content for consumer home video game platforms, as well as mobile content and PC online games. The Arcade Operations segment operates Plaza Capcom amusement facilities primarily in commercial complexes, as well as hosts various events. The Amusement Equipments segment is involved in the development, manufacture, and sale of frames and LCD devices for gaming machines, as well as software. The Other Businesses segment engages in the adapting game content into movies, animated television programs, music CDs, and merchandise; and devoting resources to esports. It also manages amusement arcades. The company was incorporated in 1979 and is headquartered in Osaka, Japan.
History

Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983.

The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacture and distribution of electronic game machines. The two companies underwent a name change to Sanbi Co., Ltd. in September 1981. On June 11, 1983, Tsujimoto established Capcom Co., Ltd. for the purpose of taking over the internal sales department.In January 1989, Capcom Co., Ltd. merged with Sanbi Co., Ltd., resulting in the current Japan branch. The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company for the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread. "Capsule" alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", and to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.Capcom's first product was the coin-operated arcade game Little League . It released its first real arcade video game, Vulgus . Starting with the arcade hit 1942 , they began designing games with international markets in mind. The successful 1985 arcade games Commando and Ghosts 'n Goblins have been credited as the products "that shot to 8-bit silicon stardom" in the mid-1980s. Starting with Commando , Capcom began licensing their arcade games for release on home computers, notably to British software houses Elite Systems and U.S. Gold in the late 1980s.Beginning with a Nintendo Entertainment System port of 1942 , the company ventured into the market of home console video games, which would eventually become its main business. The Capcom USA division had a brief stint in the late 1980s as a video game publisher for Commodore 64 and IBM PC DOS computers, although development of these arcade ports was handled by other companies. Capcom went on to create 15 multi-million-selling home video game franchises, with the best-selling being Resident Evil . Their highest-grossing is the fighting game Street Fighter II , driven largely by its success in arcades.Capcom has been noted as the last major publisher to be committed to 2D games, though it was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards. Also, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt them as a signature style and use them in more games.In 1990, Capcom entered the bowling industry with Bowlingo. It was a coin-operated, electro-mechanical, fully automated mini ten-pin bowling installation. It was smaller than a standard bowling alley, designed to be smaller and cheaper for amusement arcades. Bowlingo drew significant earnings in North America upon release in 1990.In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent games that Nyu localized into the English language. The company works with the Polish localization company QLOC to port Capcom's games to other platforms; notably, examples are DmC: Devil May Cry's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma's PC version and Dead Rising's version on PlayStation 4, Xbox One, and PC.

In 2012, Capcom came under criticism for controversial sales tactics, such as the implementation of disc-locked content, which requires players to pay for additional content that is already available within the game's files, most notably in Street Fighter X Tekken. The company defended the practice. It has also been criticized for other business decisions, such as not releasing certain games outside of Japan , abruptly cancelling anticipated projects , and shutting down Clover Studio.On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo infringed a patent it obtained in 2002 regarding a play feature in video games.On 2 November 2020, the company reported that its servers were affected by ransomware, scrambling its data, and the threat actors, the Ragnar Locker hacker group, had allegedly stolen 1TB of sensitive corporate data and were blackmailing Capcom to pay them to remove the ransomware. By mid-November, the group began putting information from the hack online, which included contact information for up to 350,000 of the company's employees and partners, as well as plans for upcoming games, indicating that Capcom opted to not pay the group. Capcom affirmed that no credit-card or other sensitive financial information was obtained in the hack.Artist and author Judy A. Juracek filed a lawsuit in June 2021 against Capcom for copyright infringement. In the court filings, she asserted Capcom had used images from her 1996 book Surfaces in their cover art and other assets for Resident Evil 4, Devil May Cry and other games. This was discovered due to the 2020 Capcom data breach, with several files and images matching those that were included within the book's companion CD-ROM. The court filings noted one image file of a metal surface, named ME0009 in Capcom's files, to have the same exact name on the book's CD-ROM. Juracek was seeking over $12 million in damages and $2,500 to $25,000 in false copyright management for each photograph Capcom used. Before a court date could be made, the matter was settled "amicably" in February 2022. It comes on the heels of Capcom being accused by Dutch movie director Richard Raaphorst of copying the monster design of his movie Frankenstein's Army into their game Resident Evil Village.In February 2022, it was reported by Bloomberg that Saudi Arabia's Public Investment Fund had purchased a 5% stake in Capcom, for an approximate value of $332 USD million.

Mission
To create the world's greatest experiences for our customers and fans through gaming experiences that we take pride in developing.
Vision
To become the world's number one game entertainment company with cutting-edge technology and global presence.
Key Team

Mr. Koji Yokota (Managing Corp. Officer and Head of Legal & Asset Management Divisions)

Mr. Satoshi Miyazaki (Exec. VP, Chief HR Officer & Director)

Mr. Motohide Imaizumi (Head of Arcade Operations Bus. and Managing Corp. Officer)

Mr. Yoichi Egawa (Exec. Corp. Officer & Director)

Mr. Nobuyuki Matsushima (Managing Corp. Officer and Head of R&D Management Division)

Mr. Jun Takeuchi (Exec. Corp. Officer, Head of Consumer Games Dev. Div. 1 & Head of Technical Research Div.)

Mr. Yoshonori Ishida (Exec. Corp. Officer & Director)

Recognition and Awards
Capcom has been the recipient of numerous awards, including being named the top publisher in Japan by Famitsu magazine in 2005 and 2008 and the recipient of the 2007 Lifetime Achievement Award from the Academy of Interactive Arts & Sciences.
References
Capcom
Leadership team

Mr. Kenzo Tsujimoto (Chairman & CEO)

Mr. Haruhiro Tsujimoto (Pres, COO & Representative Director)

Mr. Kenkichi Nomura (CFO, Exec. Corp. Officer & Director)

Products/ Services
Electronics, Manufacturing, Software, Video Games
Number of Employees
1,000 - 20,000
Headquarters
Burnaby, British Columbia, Canada
Established
1979
Net Income
100M - 500M
Revenue
500M - 1B
Traded as
9697.T
Social Media