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CD Projekt

#2629

Rank

$6.4B

Marketcap

PL Poland

Country

CD Projekt
Leadership team

Mr. Marcin Piotr Iwinski (Co-Founder, VP of the Management Board for International Affairs & Joint CEO)

Mr. Adam Michal Kicinski (Joint CEO & Pres of the Management Board)

Mr. Piotr Marcin Nielubowicz (CFO & VP of the Management Board)

Products/ Services
Computer, PC Games, Video, Video Games
Number of Employees
100 - 500
Headquarters
Warsaw, Mazowieckie, Poland
Established
2002
Net Income
20M - 100M
Revenue
100M - 500M
Traded as
CDR.WA
Social Media
Overview
Location
Summary
CD Projekt S.A., together its subsidiaries, engages in the development, publishing, and digital distribution of videogames for personal computers and video game consoles worldwide. It operates through two segments, CD PROJEKT RED and GOG.com. The company's product portfolio comprises The Witcher; The Witcher 2: Assassins of Kings; The Witcher 3: Wild Hunt; Thronebreaker: The Witcher Tales; Gwent: The Witcher Card game; and Cyberpunk 2077. It also distributes videogames through GOG.com distribution platform and the GOG GALAXY application. The company exports its products in Europe, North America, South America, Asia, Australia, and Africa. CD Projekt S.A. was incorporated in 2001 and is headquartered in Warsaw, Poland.
History

Founding

CD Projekt was founded in May 1994 by Marcin Iwi?ski and Micha? Kici?ski. According to Iwi?ski, although he enjoyed playing video games as a child they were scarce in then-communist Poland. Marcin Iwi?ski, in high school, was selling cracked copies of Western video games at a Warsaw marketplace. In high school, Iwi?ski met Kici?ski, who became his business partner; at that time, Kici?ski was also selling video games.Wanting to conduct business legitimately, Iwi?ski and Kici?ski began importing games from US retailers and were the first importers of CD-ROM games. After Poland's transition to a primarily market-based economy in the early 90s, they founded their own company. Iwi?ski and Kici?ski founded CD Projekt in the second quarter of 1994. With only $2,000, they used a friend's flat as a rent-free office.

Localization

When CD Projekt was founded, their biggest challenge was overcoming video game piracy. The company was one of the first in Poland to localize games; according to Iwi?ski, most of their products were sold to "mom-and-pop shops". CD Projekt began partial localization for developers such as Seven Stars and Leryx-LongSoft in 1996, and full-scale localization a year later. According to Iwi?ski, one of their first successful localization titles was for Ace Ventura; whereas previous localizations had only sold copies in the hundreds, Ace Ventura sold in the thousands, establishing the success of their localization approach. With their methods affirmed, CD Projekt approached BioWare and Interplay Entertainment for the Polish localization of Baldur's Gate. They expected the title to become popular in Poland, and felt that no retailer would be able to translate the text from English to Polish. To increase the title's popularity in Poland, CD Projekt added items to the game's packaging and hired well-known Polish actors to voice its characters. Their first attempt was successful, with 18,000 units shipped on the game's release day .The company continued to work with Interplay after the release of Baldur's Gate, collaborating on a PC port for the sequel Baldur's Gate: Dark Alliance. To develop the port, CD Projekt hired Sebastian Zieli?ski and Adam Badowski. Six months after development began, Interplay experienced financial problems and cancelled the PC version. CD Projekt continued to localize other games after Dark Alliance's cancellation, and received Business Gazelle awards in 2003 and 2004.

CD Projekt Red

Enthusiasm for game distribution ebbed, and CD Projekt's founders wondered if the company should continue as a distributor or a game developer after Dark Alliance's cancellation. With the game cancelled and its code owned by CD Projekt, the company planned to use them to develop their first original game. They intended to develop a game series based on Andrzej Sapkowski's Wied?min books and the author accepted the company's development proposal. The franchise rights had been sold to Metropolis Software in 1997 and a playable version of the first chapter was made, but then left abandoned. CD Projekt acquired the rights to the Wied?min franchise in 2002. According to Iwi?ski, he and Kici?ski had no idea how to develop a video game at that time.

To develop the game, the company formed a video-game development studio in ?ód? in 2002. The studio made a demonstration game, which Adam Badowski called "a piece of crap" in retrospect. The demo was a role-playing game with a top-down perspective, similar to Dark Alliance and Diablo, and used the game engine which powered Mortyr. Iwi?ski and Kici?ski pitched the demo to a number of publishers, without success. The ?ód? office closed and the staff, except for Zieli?ski, moved to the Warsaw headquarters.Zieli?ski left the company, and Kici?ski headed the project. Although the game's development continued, the demo was abandoned. According to CD Projekt, the development team had different ideas for the game and lacked overall direction; as a result, it was returned to the drawing board in 2003. The team, unfamiliar with video-game development, spent nearly two years organising production. They received assistance from BioWare, who helped promote the game at the 2004 Electronic Entertainment Expo by offering CD Projekt space in their booth next to Jade Empire. BioWare also licensed their Aurora game engine to the company.The game's budget exceeded expectations. The original 15-person development team expanded to about 100, at a cost of 20 million z?oty. According to Iwi?ski, content was removed from the game for budgetary reasons but the characters' personalities were retained; however, there was difficulty in translating the game's Polish text into English. Atari agreed to publish the game. After five years of development, the game brought Wied?min to an international audience, and so the company adopted the English name, The Witcher, coined by Adrian Chmielarz. The Witcher was released in 2007 to generally positive reviews.Sales were satisfactory, and the development of sequels began almost immediately after The Witcher's release. The team began the design work for The Witcher 2: Assassins of Kings, and experimented with consoles to develop a new engine for The Witcher 3. Their development was halted when the team began work on The Witcher: White Wolf, a console version of The Witcher. Although they collaborated with French studio Widescreen Games for the console port, it entered development limbo. Widescreen demanded more manpower, money and time to develop the title, complaining that they were not being paid; according to Iwi?ski, CD Projekt paid them more than their own staff members. The team cancelled the project, suspending its development. Unhappy with the decision, Atari demanded that CD Projekt repay them for funding the console port development and Iwi?ski agreed that Atari would be the North American publisher of the sequel of The Witcher 2. CD Projekt acquired Metropolis Software in 2008.The dispute over White Wolf was costly; the company faced bankruptcy, with the financial crisis of 2007–08 as a contributing factor. To stay afloat, the team decided to focus on The Witcher 2 with the Witcher 3 engine. When the engine was finished, the game could be ported to other consoles. To develop The Witcher 2, the company suspended development of Metropolis' first-person shooter, titled They. After three-and-a-half years of development, The Witcher 2: Assassins of Kings was released in 2011 to critical praise and sales of more than 1.7 million copies.After The Witcher 2, CD Projekt wanted to develop an open-world game of a quality similar to their other games, and the company wanted to add features to avoid criticism that it was Witcher 2.5. They wanted to push the game's graphics boundaries, releasing it only for the PC and eighth-generation consoles. This triggered debate on the team, some of whom wanted to release the game for older consoles to maximise profit. The Witcher 3: Wild Hunt took three-and-a-half years to develop and cost over $81 million. A report alleged that the team had to crunch extensively for a year in order to meet release date deadlines. After multiple delays, it was released in May 2015 to critical praise. Wild Hunt was commercially successful, selling six million copies in its first six weeks and giving the studio a profit of 236 million z?oty in the first half of 2015. The team released 16 free content downloads and two paid expansions, Hearts of Stone and Blood and Wine. The team decided that The Witcher 3: Wild Hunt would be the final game in the series with Geralt. Regarding the future of the Witcher series, Konrad Tomaszkiewicz, game director of The Witcher 3, stated in May 2016 that he hoped to continue working with the series sometime in the future, but had nothing planned at the time. As of 2017, the series had sold over 33 million copies. A spin-off of the series, Gwent: The Witcher Card Game, based on the popular card game in The Witcher 3, was released in 2018.The success of The Witcher 3 enabled CD Projekt to expand. In March 2016, the company announced that they had another role-playing game in development, and that the title is scheduled to be released in the period of 2017 to 2021. They also announced plans for expansion, where the Red division will expand two-fold. It also listed itself at Warsaw Stock Exchange, riding on the success of The Witcher 3. In March 2018, the opening of a new studio in Wroc?aw was announced. Acquired from a studio called Strange New Things, it is headed by former Techland COO Pawe? Zawodny and composed of other ex-Techland, IO Interactive, and CD Projekt Red employees. In August 2018, CD Projekt established Spokko, a development studio focused on mobile gaming. The Witcher 3's success as well as CD Projekt RED's customer-friendly policies during that period enabled the studio to earn a lot of goodwill within the gaming community. However, the studio's working conditions were questioned after disgruntled employees flooded the company's profile at Glassdoor with negative reviews. Iwinski later responded by saying that the studio's approach to making games "is not for everyone".Following the successful release of The Witcher 3: Wild Hunt, Cyberpunk 2077, the studio's next title, became one of the most anticipated video games of all time. It is an open-world role-playing game based on the Cyberpunk 2020 tabletop system created by Mike Pondsmith. The game was initially introduced in May 2012. The hype for the title, alongside the release of The Witcher TV series on Netflix, enabled CD Projekt to become the most valuable video game company in Europe in May 2020, surpassing Ubisoft. The game suffered multiple delays, with the team stressing that they would not release the game until it was ready. While management introduced a "non-obligatory crunch" model for the team to lessen the effects of game development on their personal lives, management broke their promise and forced all developers to crunch and worked six days a week. The game was released in December 2020. The PC version received generally positive reviews and became one of the biggest video game launches for PC. The development cost was fully recouped based on pre-order sales alone. However, the console versions were plagued with technical issues and software bugs, with some players reporting that these versions were unplayable. The studio was accused of hiding the poor state of the console versions from its customers during the game's marketing. On 18 December 2020 the game was removed from the PlayStation online store. Kici?ski acknowledged that the company's approach to marketing the console versions eroded players' trust in the studio, and promised to release patches for the game.In early February 2021, CD Projekt Red was hit by a ransomware attack, with the attackers able to acquire the source code to several of the studio's games, including Gwent, The Witcher 3 and Cyberpunk 2077 as well as administrative files. The attackers demanded CD Projekt Red pay them a large sum of money within a few days under threat of leaking or selling the stolen code and files. CD Projekt refused to negotiate with the attackers, stating to the press that "We will not give in to the demands or negotiate with the actor", affirming no personal information was obtained in the attack and that they were working with law enforcement to track down the attackers. Security analysts saw the code being auctioned on the dark web for a minimum price of US$1 million, and subsequently closed later with the attackers stating they had received an offer that satisfied them. Within a week of these auctions, the code was being shared online via social media, and CD Projekt began using DMCA takedown notices to remove postings of its code.In March 2021, CD Projekt Red acquired Vancouver, Canada-based Digital Scapes Studios and rebranded the studio as CD Projekt Red Vancouver.In May 2021, it was reported that Tomaszkiewicz had resigned from studio following workplace bullying allegations.In October 2021, CD Projekt Red acquired Boston-based independent studio The Molasses Flood, the developer of The Flame in the Flood.

REDengine

REDengine is a game engine developed by CD Projekt Red exclusively for their nonlinear role-playing video games. It is the replacement of the Aurora Engine CD Projekt Red had previously licensed from BioWare for the development of The Witcher.REDengine is portable across 32- and 64-bit software platforms and runs under Microsoft Windows. REDengine was first used in The Witcher 2: Assassins of Kings for Microsoft Windows. REDengine 2, an updated version of REDengine used in The Witcher 2, also runs under Xbox 360 and both OS X and Linux, however these ports were made using a compatibility layer similar to Wine called eON. REDengine 3 was designed exclusively for a 64-bit software platform, and also runs under PlayStation 4, Xbox One, and Nintendo Switch.

REDengine 2 utilized middleware such as Havok for physics, Scaleform GFx for the user interface, and FMOD for audio. The engine was used for the Xbox 360 port of The Witcher 2.REDengine 3 was designed to run exclusively on a 64-bit software platform. CD Projekt Red created REDengine 3 for the purpose of developing open world video game environments, such as those of The Witcher 3: Wild Hunt. It introduces improvements to facial and other animations. Lighting effects no longer suffer from reduced contrast ratio. REDengine 3 also supports volumetric effects enabling advanced rendering of clouds, mist, fog, smoke, and other particle effects. There is also support for high-resolution textures and mapping, as well as dynamic physics and an advanced dialogue lip-syncing system. However, due to limitations on texture streaming, the use of high-resolution textures may not always be the case.REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines. The result is a wide array of cinematic effects, including bokeh depth-of-view, color grading and lens flares associated with multiple lighting. The terrain system in REDengine 3 uses tessellation and layers varying material, which can then be easily blended.Cyberpunk 2077 used REDengine 4, which supported ray-traced global illumination and other effects. In March 2022, CD Projekt announced a partnership with Epic Games after retiring REDengine to use Unreal Engine 5.

Game distribution

In 2008, the company introduced Good Old Games, a distribution service with a digital rights management-free strategy. The service aims to help players find "good old games", preserving old games. To do so, the team needed to unravel licensing issues for defunct developers or negotiate with publishers for distribution rights. To recover old code for conversion to modern platforms, they had to use retail versions or second-hand games. CD Projekt partnered with small developers and large publishers, including Activision, Electronic Arts and Ubisoft, to broaden the service's portfolio of games to triple-A and independent video games.Despite suspicions that it was a "doomed project", according to managing director Guillaume Rambourg, it has expanded since its introduction. Indeed, as of June 2015, GOG.com had seen 690,000 units of CD Projekt Red's game The Witcher 3: Wild Hunt redeemed through the service, more than the second largest digital seller Steam and all other PC digital distribution services combined. As of 8 July 2019, every third Cyberpunk 2077 digital pre-order was sold on GOG.com. Income from GOG.com accrues to CD Projekt Red.

Mission
At CD Projekt, we strive to create games that are innovative and inspiring, that push the boundaries of what’s possible and make people’s jaws drop. We believe in creating a unique atmosphere in which people can excel, and in giving talented minds an inspiring environment to make the most of their abilities.
Vision
We see CD Projekt as a leader in the gaming industry, creating quality and innovative video games that push the boundaries of technology and art. CD Projekt is dedicated to giving players the best gaming experience, and to creating a community of players who share our passion for all things gaming.
Key Team

Mr. Adam Konrad Badowski (Studio Head, Head of CD Projekt RED & Member of the Management Board)

Mr. Maciej Nielubowicz (Sec. of the Supervisory Board & Member of Supervisory Board)

Mr. Michal Andrzej Nowakowski (Sr. VP of Bus. Devel. & Member of the Management Board)

Mr. Pawel Zawodny (CTO & Member of Management Board)

Mr. Piotr Karwowski (Member of Management Board)

Mr. Jeremiah Cohn (Chief Marketing Officer & Member of Management Board)

Rafal Zuchowicz (Chief Accountant)

Recognition and Awards
CD Projekt has won multiple awards and accolades for its games. These include numerous Game of the Year awards for the Witcher series, multiple awards for the critically acclaimed Gwent, and many other awards for the studio’s work on the Cyberpunk and Thronebreaker franchises.
References

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CD Projekt
Leadership team

Mr. Marcin Piotr Iwinski (Co-Founder, VP of the Management Board for International Affairs & Joint CEO)

Mr. Adam Michal Kicinski (Joint CEO & Pres of the Management Board)

Mr. Piotr Marcin Nielubowicz (CFO & VP of the Management Board)

Products/ Services
Computer, PC Games, Video, Video Games
Number of Employees
100 - 500
Headquarters
Warsaw, Mazowieckie, Poland
Established
2002
Net Income
20M - 100M
Revenue
100M - 500M
Traded as
CDR.WA
Social Media