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Funterra

Funterra provides game-based learning solutions through free educational games, helping children develop skills in mathematics, logic, typing, and problem-solving.

Categories

Technology  
Funterra
Industries

Technology

Products/ Services
Educational games, classroom learning tools, game-based skill development, logic and puzzle games, mathematics games, typing practice, interactive stories, and life skills training.
Number of Employees
0 - 50
Established
2008
Company Type
Private company limited by shares or Ltd
Social Media
Summary

Funterra is a Canada-based company that provides SaaS and game-based learning solutions for children. Established in 2008, it focuses on delivering educational games and activities designed for learning, engagement, and skill-building. The company operates as part of Smart Technologies (smarttech.com) and has not received funding from institutional or angel investors.

 

Funterra offers a wide range of free games without requiring an account. The platform categorises its games into several sections, including Classroom Favourites, Life Skills, Create and Play, Puzzles and Logic, Typing, Brain Training, Fun with Numbers, and Interactive Stories. Some of the most popular games include The Last Kids on Earth, Big Tall Small, Physics Flyers, Tap Supermarket, Airport Rush, Happy Cups, Love Balls, Type Race, and Chessformer. The games cover various subjects, such as mathematics, problem-solving, typing skills, logic, memory improvement, and storytelling.

 

The platform promotes the use of games as tools for classroom learning. It suggests that short games can be useful for brain breaks, daily transitions, and rewarding early finishers. Funterra aims to make educational screen time accessible and engaging for students while supporting teachers in managing classroom learning.

 

The Monsters vs. Fractions series is one of Funterra’s notable offerings, using a narrative-based approach to teach fraction concepts. The company also provides interactive stories like Good Morning is Goodnight and Monster Quest, helping children learn through storytelling.

 

Funterra is ranked 947th among its 947 competitors and has not yet secured external funding. Despite this, the company continues to expand its collection of educational games and learning tools, maintaining a presence in digital learning.

History

Funterra was established in 2008 in Canada with a focus on providing SaaS-based educational solutions through game-based learning for children. The company aimed to create an engaging platform where students could develop skills in a structured, interactive manner. From its inception, it worked towards integrating digital tools into education, allowing students to learn subjects such as mathematics, logic, problem-solving, and real-world skills through gameplay.

 

The company started by developing a small collection of educational games designed to help students reinforce concepts in different subjects. Over time, Funterra expanded its library to include games covering topics such as typing, brain training, puzzles, logic, and interactive storytelling. It introduced structured learning experiences to encourage children to practice problem-solving in an engaging way.

 

Funterra remained self-funded, operating without external investments from institutional or angel investors. Despite this, it continued to develop new games and expand its offerings. The company positioned itself within the educational technology space by ensuring that all its content remained freely accessible to users without requiring an account. It gained attention in classrooms, where its games were used as a supplement to traditional teaching methods.

 

Over the years, Funterra’s platform evolved with categorised sections to help users navigate different learning experiences. Classroom Favourites included games such as The Last Kids on Earth, Big Tall Small, and Physics Flyers, which were commonly used for short breaks and transitions in schools. The Life Skills category featured games like Tap Supermarket, Airport Rush, and Real Estate Tycoon, helping children understand concepts related to business and resource management. The company also expanded into logic-based games with titles such as Happy Cups, Love Balls, and Sorting Spheres, while interactive stories like Monster Quest and Good Morning is Goodnight provided a storytelling approach to learning.

 

One of the significant developments in Funterra’s journey was the introduction of the Monsters vs. Fractions series. This game provided a structured, narrative-based way to teach children fractions, incorporating multiple levels and episodes to ensure step-by-step learning. The company also worked on increasing engagement through gamified learning experiences that aligned with school curriculums.

 

Funterra promoted its platform as a tool for teachers and parents to enhance classroom engagement. It highlighted how short games could help with brain breaks, transitions between lessons, and rewarding students who completed tasks early. The company focused on making educational screen time beneficial rather than passive entertainment.

 

In its latest developments, Funterra continues to provide its games for free, maintaining accessibility without the need for accounts. As part of Smart Technologies, it remains committed to expanding its library of educational games, improving digital learning experiences, and integrating its tools into classrooms. 

 

The company ranks 947th among its competitors and continues its work in the education sector without external funding. Funterra’s platform remains an evolving resource for children, parents, and educators looking to incorporate game-based learning into everyday education.

Mission

Funterra’s mission is to provide engaging, game-based learning solutions that support children’s education in a structured and accessible way. The company aims to create high-quality digital games that help students develop skills in mathematics, problem-solving, logic, and real-world scenarios. By offering free educational content, Funterra ensures that learning remains inclusive for all students without financial barriers. The platform supports teachers by providing games for classroom transitions, brain breaks, and early finisher rewards. As part of Smart Technologies, Funterra continues to expand its library, integrating interactive and curriculum-aligned learning experiences that make education more engaging and effective.

Vision

Funterra envisions a future where digital learning through games becomes a widely accepted and effective method for education. The company strives to create a global platform where students can improve their knowledge and skills in an interactive way. It aims to make learning accessible by offering free content that supports both independent study and classroom use. Funterra focuses on integrating its games with school curriculums, ensuring that educational screen time is meaningful. By continuously expanding its collection, the company seeks to promote lifelong learning and help students develop essential cognitive and practical skills through engaging and structured gameplay.

Recognition and Awards

Funterra has been recognised for its contributions to game-based learning and digital education. The platform has been used by educators worldwide as a tool to support classroom engagement and independent learning. It has been acknowledged for making educational content free and accessible without requiring an account. Although Funterra has not received major institutional awards, it has gained recognition within the edtech community for its structured learning games, including the Monsters vs. Fractions series. As part of Smart Technologies, Funterra continues to expand its impact in digital education, providing valuable resources for students, teachers, and parents.

Products and Services

Funterra provides a wide range of game-based learning solutions designed to support children’s education. Its platform offers free, interactive games that help students develop important skills such as problem-solving, logic, mathematics, typing, memory, and real-world applications. The games are designed to be used in classrooms, at home, or as part of structured learning activities. Funterra categorises its games into different sections based on learning objectives, making it easy for students, parents, and teachers to find the right educational tools.

 

One of the main offerings of Funterra is its Classroom Favourites, a selection of popular games used in schools for brain breaks, transitions between subjects, and early finisher rewards. These games help students refresh their minds while reinforcing learning concepts. Titles in this category include The Last Kids on Earth, Big Tall Small, Physics Flyers, Build Your Boat, Math Obstacle, Special Delivery, and Super Pickleball Adventure. These games cover a mix of problem-solving, critical thinking, and coordination skills.

 

The Life Skills category focuses on real-world situations, helping students understand concepts such as resource management, business, and customer satisfaction. Games in this section include Tap Supermarket, Airport Rush, Giant Sushi Party, Slime Hotel, Real Estate Tycoon, Open Restaurant, Village Inc., and Burger Now. These games introduce students to financial decision-making, planning, and organisational skills.

 

Create and Play is another category that encourages students to use their creativity while learning about design and construction. This includes games such as 3D Block Builder, Build and Munch, Leelo’s Escape, Build Your Boat, and Physics Flyers. These games allow children to experiment with structures, problem-solving, and spatial reasoning.

 

The Puzzles and Logic category features games that improve critical thinking and reasoning abilities. These games include Happy Cups, Boxkid, Love Balls, Artidicer, A Hero Among Us, Big Tall Small, Sorting Spheres, Phase, Super Pickleball Adventure, Pigs and Birds, Shuttle Pug, and others. Each game is designed to challenge students with different types of puzzles that require logic and strategic thinking.

 

Funterra also provides Typing games to help children engagingly improve their keyboard skills. The games in this section include Type Race, Biker Type, Shiba Cafe, and Beetle Typing, which make typing practice enjoyable while reinforcing speed and accuracy.

 

The Brain Training section includes games that keep the mind active by focusing on memory, reflexes, and cognitive skills. Titles such as Brain Games, Kart Stroop Colour Challenge, Memory Survival, A Memory… Among Us, Remember Everything, Mazes and Keys, Happy Blocks, Cookies and Cataracts, Chessformer, Battleship, Penguin Love Puzzle, and Gravisquare are part of this category.

 

One of the most recognised products from Funterra is the Monsters vs. Fractions series. This set of games teaches fraction concepts through a narrative-based approach. It includes Monsters vs. Fractions Ep.1, Ep.2, Ep.3, Ep.4, Ep.5, Monster Merge, Monsters Stickerbook, Cheese Machine, and Snacks! Snacks! Snacks!.

 

The Fun with Numbers category features mathematical games that combine problem-solving with entertainment. Games such as Guess Numbers, Equation Flapping, Puzzle Math, Zero 2-1 Solitaire, Special Delivery, 2048 Cards, Chaos Racers, and Great and Wondrous Salad Machine focus on number recognition, arithmetic, and logical operations.

 

Funterra also offers Interactive Stories, where students can engage in storytelling and make choices that affect the outcome. Games such as Good Morning is Goodnight, Contextual Misunderstanding, Monster Quest, Speed Date Shuffle, Strangers at Night, It Shakes the World Apart, and Shellflower fall under this category.

References

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Funterra
Industries

Technology

Products/ Services
Educational games, classroom learning tools, game-based skill development, logic and puzzle games, mathematics games, typing practice, interactive stories, and life skills training.
Number of Employees
0 - 50
Established
2008
Company Type
Private company limited by shares or Ltd
Social Media