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Gimkit

Gimkit is an interactive learning platform that uses gamification to help students engage with classroom content and reinforce learning.

Categories

Technology  

US United States

Country

Gimkit
Leadership team

Josh Feinsilber ( Founder)

Jeff Osborn  (Co-Founder)

Industries

Technology

Products/ Services
Gamified Learning Platform
Number of Employees
0 - 50
Headquarters
Washington 98104, US
Established
2018
Company Type
Private company limited by shares or Ltd
Social Media
Overview
Location
Summary

Gimkit is an educational technology company based in Seattle, Washington. It was founded in 2018 by Josh Feinsilber as a high school project. The platform aims to create engaging learning experiences by integrating game-based elements into education. Gimkit provides a suite of easy-to-use tools designed to reshape education for both teachers and students.

 

The mission of Gimkit is to create memorable learning experiences, while its vision focuses on building interactive and accessible tools that support education. The company values open communication, experimentation before perfection, community engagement, long-term sustainability, and appreciation for the education ecosystem.

 

Gimkit operates as a game-based learning platform where students answer questions at their own pace using their devices. The platform ensures repeated exposure to questions, reinforcing mastery of topics. Students earn in-game cash for correct answers but lose money for incorrect responses. They can use their earnings to purchase upgrades and power-ups.

 

The platform offers multiple game modes, with more in development, allowing for diverse gameplay. Gimkit can also be assigned as homework, and assignments are graded automatically. A feature called KitCollab enables students to contribute questions in real-time, fostering engagement and collaboration.

 

Gimkit follows a simple and transparent pricing structure. Schools can purchase an annual subscription for $1,000, while departments can subscribe for $650 per year. Payments can be made via purchase orders or credit/debit cards. The company does not require calls or extensive forms for pricing inquiries.

 

Gimkit employs a small team and focuses on subject mastery, teacher support, gamification, student engagement, and formative assessment. The company continues to grow and improve its offerings to enhance learning experiences in classrooms worldwide.

History

Gimkit was founded in 2018 by Josh Feinsilber while he was still in high school. He developed the platform as a project after recognising the impact of games in education. The idea for Gimkit came from his own experiences as a student, where he found that interactive and engaging methods helped him learn better. He wanted to create a tool that teachers could use to increase student engagement while reinforcing knowledge through repeated exposure to questions.

 

Initially, Gimkit was built as a simple quiz-based learning tool where students could answer questions and earn in-game currency. The concept was similar to other game-based learning platforms, but it introduced new features that allowed students to reinvest their earnings in power-ups and upgrades. This made learning more interactive and encouraged students to participate actively. The platform was designed to be simple to use, allowing teachers to set up games quickly while giving students the flexibility to learn at their own pace.

 

Over time, Gimkit expanded its features and introduced different game modes. The platform added a system where students would answer questions multiple times to reinforce learning. It also allowed teachers to assign games as homework, with automatic grading reducing their workload. One of the key features introduced was KitCollab, which enabled students to contribute their own questions to a game in real-time, increasing engagement and participation.

 

Gimkit’s pricing model was structured to make it accessible to schools and educators. Instead of requiring complex pricing discussions, it offered clear subscription plans for schools and departments. Schools could purchase an annual subscription for $1,000, while departments could subscribe for $650 per year. Payments could be made using purchase orders or credit/debit cards, making the process straightforward.

 

The company continued to grow, with more teachers and students using the platform in classrooms worldwide. The development team remained small but focused on improving the platform and adding new game modes to keep students engaged. Gimkit’s headquarters are in Seattle, Washington, and the company maintains a commitment to making learning more interactive through gamification.

 

At present, Gimkit continues to develop new features and game modes to improve the learning experience. It remains an active platform used by teachers and students globally. The focus remains on providing engaging and easy-to-use tools that help reinforce knowledge through gameplay. The company is working on expanding its offerings while maintaining its core mission of creating memorable learning experiences.

Mission

Gimkit’s mission is to create memorable learning experiences for students and teachers. The platform integrates game-based learning to make education more engaging and interactive. By using a simple and flexible approach, Gimkit allows students to answer questions at their own pace, reinforcing their understanding through repeated exposure. Teachers can easily set up games, track progress, and assign activities as homework. The goal is to support effective learning by making classroom activities enjoyable and meaningful. Gimkit aims to provide tools that improve student participation, encourage collaboration, and help teachers create dynamic lessons that enhance knowledge retention.

Vision

Gimkit’s vision is to develop a set of engaging and user-friendly tools that reshape education for students and teachers. The platform aims to make learning more interactive by integrating gaming elements into the classroom. It focuses on improving student engagement and helping teachers create more effective lessons. By continually introducing new features and game modes, Gimkit seeks to adapt to the changing needs of education. The vision is to support long-term learning while keeping the process enjoyable and accessible. Gimkit aims to be a key tool in education, making learning more effective through interactive and easy-to-use experiences.

Key Team

Josh Feinsilber ( Founder)

Jeff Osborn (Co-Founder)

Jakub Joras (HTML5 Game Developer)

Jose Domingo (2D Artist)

Jorge Peral (2D Artist)

Recognition and Awards

Gimkit has been widely recognised for its impact on education through interactive learning. It is used in schools worldwide and praised by teachers for improving student engagement. Educators appreciate its ability to make learning more interactive and enjoyable through game-based methods. While the platform has not publicly announced major industry awards, it has gained strong recognition in the EdTech community. Many schools and teachers recommend Gimkit as an effective tool for classroom learning. Its continuous updates and innovative features have helped it maintain popularity among students and educators, making it a trusted name in modern education technology.

Products and Services

Gimkit provides a quiz-based learning platform where students answer questions on their own devices. Each question is designed to be repeated multiple times to ensure better retention of knowledge. The platform allows students to earn in-game currency when they answer questions correctly. However, incorrect answers result in a loss of earned currency, making students more mindful of their choices. The currency can then be reinvested in power-ups and upgrades, giving students control over their learning experience.

 

The platform includes over ten unique game modes, each offering a different way to play and learn. These game modes keep the experience fresh and ensure that students remain engaged. Gimkit regularly develops and introduces new modes to maintain variety and cater to different learning styles.

 

One of Gimkit’s key features is KitCollab, a tool that allows students to contribute questions to a game in real time. Teachers can review and approve student-submitted questions before they become part of the game. This feature promotes collaboration and active participation, making learning more engaging. KitCollab also encourages students to think critically about the content, helping them understand topics more deeply.

 

Gimkit can be used both in the classroom and at home. Teachers have the option to assign Gimkit activities as homework. When assigned, students can complete tasks at their own pace, and the platform automatically grades their responses. This reduces the teacher’s workload while ensuring that students continue learning outside the classroom.

 

The platform follows a straightforward and transparent pricing model. Instead of requiring detailed discussions or lengthy sign-ups, Gimkit offers fixed subscription plans. Schools can subscribe for $1,000 per year, which provides access to all teachers within the institution. Departments can opt for a smaller plan at $650 per year, covering up to 20 teachers. Payments can be made using purchase orders or credit/debit cards, ensuring an easy and quick process for schools.

 

Gimkit also includes a group admin panel, allowing school administrators to manage subscriptions and monitor usage. The platform provides insights into student engagement and performance, helping teachers assess progress and identify areas where students may need additional support.

 

Gimkit’s services are designed to be simple and effective, making it easy for educators to integrate the platform into their lessons. The system is accessible on multiple devices, ensuring that students can participate regardless of their location. The platform’s continuous updates and improvements aim to keep learning engaging and effective.

References

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Gimkit
Leadership team

Josh Feinsilber ( Founder)

Jeff Osborn  (Co-Founder)

Industries

Technology

Products/ Services
Gamified Learning Platform
Number of Employees
0 - 50
Headquarters
Washington 98104, US
Established
2018
Company Type
Private company limited by shares or Ltd
Social Media