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Rev Lebaredian

Rev Lebaredian is a technologist, entrepreneur, and business leader. He is the Vice President of Omniverse and simulation technology at NVIDIA.
Rev Lebaredian
Nationality
American
Residence
California, United States
Occupation
Technologist, Entrepreneur, Business Leader
Companies
Known for
Leading NVIDIA Omniverse, advancing AI and simulation technologies, pioneering PhysX and robotics tools, contributions to major VFX films.
Accolades
Advisory Board Member at Tumo Centre, contributions to films like Stuart Little and X-Men 2.
Social Media
Summary

Rev Lebaredian is a technologist, entrepreneur, and business leader who has over 30 years of experience in the computer graphics industry. He serves as the Vice President of Omniverse and simulation technology at NVIDIA. He leads the Omniverse product, engineering, and research teams. Over the past five years, Rev and his teams have integrated NVIDIA’s advanced technologies in rendering, physics simulation, and artificial intelligence into a single platform called NVIDIA Omniverse. 

 

NVIDIA Omniverse platform is designed for creating and simulating physically accurate virtual worlds. NVIDIA Omniverse™ provides APIs, SDKs, and services that help developers incorporate Universal Scene Description (OpenUSD) and NVIDIA RTX™ rendering technologies into existing software tools and workflows for AI system development.

 

At NVIDIA, Rev contributed to the creation of the first shading language for programmable GPUs and has led various innovative projects. These include large-scale automated testing of 3D applications (GTL), real-time physics simulation advancements through PhysX—a multi-physics SDK used in robotics, autonomous vehicles, and visual effects workflows—and immersive technologies like in-game photography (Ansel) and robotics simulation (Isaac Sim). He also played a key role in developing tools like Project Holodeck for immersive product design and Omniverse Cloud APIs.

 

Rev also worked with companies such as Warner Brothers Digital and Disney Dream Quest Images. In 1999, he founded Steamboat Software, offering solutions like reGroop and heyGroop to support organisation, communication, and decision-making. His expertise in rendering and volumetric algorithms has contributed to the visual effects of many popular films, including Stuart Little, Dr. Seuss's How the Grinch Stole Christmas, and X-Men 2.

 

In addition to his work in technology, Rev is an Advisory Board Member for the Tumo Centre for Creative Technologies in Yerevan, Armenia. This non-profit organisation provides hands-on learning experiences in technology and design for teenagers, fostering creativity and innovation.

Biography

Rev's career began in the early 1990s when he worked as a software engineer at Warner Brothers Digital, contributing to various digital projects. He later joined Disney's Dream Quest Images, where he advanced his skills in rendering technologies and contributed to major visual effects in films like Stuart Little and How the Grinch Stole Christmas. His experience in VFX allowed him to develop a deep understanding of complex simulations, which would shape his future work in technological innovation.
 

In 1999, Rev founded Steamboat Software, where he served as President and CTO. Steamboat Software developed solutions that facilitated communication and decision-making within teams, allowing Rev to expand his expertise in software development and collaboration technologies. This entrepreneurial experience furthered his vision of building platforms that bridge technology with creative design.
 

Rev joined NVIDIA in 2002, where he played an important role in the company’s rise as a leader in GPU technologies and simulations. At NVIDIA, he contributed to the development of technologies like PhysX, a scalable physics simulation SDK used in various industries, and Ansel, an in-game photography tool. These contributions highlight his ability to innovate across both technical and creative disciplines.
 

Under Rev's leadership, NVIDIA Omniverse™ was launched, a revolutionary platform that brings together artificial intelligence, real-time ray tracing (RTX), and simulation for building virtual worlds. Omniverse enables industries like architecture, engineering, and autonomous systems to collaborate in simulated environments with unprecedented accuracy. One notable project, NVIDIA Marbles at Night RTX, showcases Omniverse's ability to create photorealistic real-time graphics, pushing the boundaries of simulation technology.
 

In addition to his work at NVIDIA, Rev serves as an Advisory Board Member for the Tumo Center for Creative Technologies in Yerevan, Armenia, a non-profit organisation that provides innovative, hands-on learning experiences for teenagers at the intersection of technology and design.

 

Currently, Rev Lebaredian is the Vice President of Omniverse and Simulation Technology at NVIDIA. He leads the Omniverse product, engineering, and research teams, focusing on advancing the company’s capabilities in AI, simulation, and virtual world creation. His work continues to shape the future of technology and its applications across various industries.

Vision

Rev's vision is to revolutionise the way we build, simulate, and interact with virtual worlds by combining cutting-edge technologies like artificial intelligence, real-time physics simulation, and ray tracing. He envisions a future where platforms like NVIDIA Omniverse enable seamless collaboration across industries, from entertainment and architecture to autonomous systems, creating physically accurate digital environments that enhance design, innovation, and problem-solving on a global scale. His work is centred around democratising access to high-fidelity simulations, empowering creators, engineers, and businesses to push the boundaries of what is possible in both the virtual and physical worlds.

Recognition and Awards

At NVIDIA, Rev has led the development of NVIDIA Omniverse™, a groundbreaking platform that integrates real-time ray tracing, physics simulation, and AI to create high-fidelity virtual worlds for industries ranging from entertainment to autonomous systems. He also contributed to the creation of technologies like PhysX, a physics simulation SDK, and Ansel, an innovative in-game photography tool. 

 

Rev has also offered his work in rendering and volumetric algorithms to top VFX studios around the world to be used in many popular films such as “Stuart Little”, “Dr. Seuss’ How the Grinch Stole Christmas", "X-men 2”, and many more. 

References
Rev Lebaredian
Nationality
American
Residence
California, United States
Occupation
Technologist, Entrepreneur, Business Leader
Companies
Known for
Leading NVIDIA Omniverse, advancing AI and simulation technologies, pioneering PhysX and robotics tools, contributions to major VFX films.
Accolades
Advisory Board Member at Tumo Centre, contributions to films like Stuart Little and X-Men 2.
Social Media